theanonymousone · 98 points · 33 comments · 1 hour ago · Open original
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AMamiga38632 minutes ago
Denmark did this in 2014 and didn't need a pile of LLM puffery to do it:
https://minecraftdanmark.dk/
https://geoboxers.com/denmark-in-minecraft/
> ‘Denmark in Minecraft’ was released in April 2014 by the Danish Geodata Agency. The project was conceived, developed and operated by Simon Lyngby Kokkendorff, Thorbjørn Kjærshøj Nielsen and Nynne Sole Dalå, the founders of GeoBoxers.
> The work was funded and carried out by the Danish Geodata Agency as an initiative following the 2013 “basic data programme”, where a significant amount of public Danish data were made available for free. The purpose was to make geographical and topographical data available through Minecraft, and help disseminate the free data to a broader audience and specifically reach children.
> Denmark in Minecraft was released with an invitation to teachers and schools to use the data in geography, math, science and history lessons, and within the first few months Minecraft-data were downloaded 300.000 times from the Geodata Agency, and around 37.000 unique users logged in to the agency’s Minecraft-servers.
> January 1st, 2016 the Danish Geodata Agency changed into the Agency for Data Supply and Efficiency, and links in English regarding “Denmark in Minecraft” were removed. Since 2020 Denmark in Minecraft can no longer be downloaded.
NEnetsharc28 minutes ago
This AI-written page seems to be typical of LLM: Sentences are 4 to 5 words long, and the reader have to fill in the details.
Did someone make 1x1x1 wooden cubes and remade Switzerland? Oh no, the tiny tiny text above the gigantic title says "Minecraft".
"Exactly as tall and as steep". How is a mountain that exists in a video game exactly as tall and steep as the real one?
Then there's an embedded map that is an attempt to convey information that I still can't figure out what.
How to run it? Aha, download Prism Launcher (not a clickable link), import the zip... and oh, you need to have purchased Minecraft too!
What an exercise in convolution...
PEpetterroea14 minutes ago
Recently I've gotten to a point where I am put off when a clearly vibe coded website asks for money.
I have seen too many examples of people trying to earn money on apps they clearly vibe coded in an hour. Why would I pay for that - might as well make it and sideload it myself. I might even publish it for free to the app store to spite them.
I really don't think you are in a position to be asking for money if you just made something using an LLM. You didn't put in much work yourself, and anyone could replicate it for the "low cost" of their LLM subscription.
LMlmpdev6 minutes ago
Reminds me of the Dufour map of Switzerland
https://www.swisstopo.admin.ch/en/dufour-map
I still think it's by far the greatest map I've come across throughout history: given both the limitations of the time period and the painstakingly consistent hachuring. It's just immaculate
ABabricq33 minutes ago
Nice ! I have a fun survival challenge: the swiss Via Alpina hike in Minecraft !
Quickly did the math. The real trail is ~390 km long, with 23,500 m of elevation gain and 14 Alpine passes. I found that Minecraft walking speed is 4.317 m/s (1 block = 1 m), so that's ~25 hours of continuous walking, or ~33 hours assuming 75% movement efficiency for terrain. That's one Alpine pass every ~2.4 hours, and a new hiking-stage destination every ~1h40!
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Denmark did this in 2014 and didn't need a pile of LLM puffery to do it: https://minecraftdanmark.dk/ https://geoboxers.com/denmark-in-minecraft/ > ‘Denmark in Minecraft’ was released in April 2014 by the Danish Geodata Agency. The project was conceived, developed and operated by Simon Lyngby Kokkendorff, Thorbjørn Kjærshøj Nielsen and Nynne Sole Dalå, the founders of GeoBoxers. > The work was funded and carried out by the Danish Geodata Agency as an initiative following the 2013 “basic data programme”, where a significant amount of public Danish data were made available for free. The purpose was to make geographical and topographical data available through Minecraft, and help disseminate the free data to a broader audience and specifically reach children. > Denmark in Minecraft was released with an invitation to teachers and schools to use the data in geography, math, science and history lessons, and within the first few months Minecraft-data were downloaded 300.000 times from the Geodata Agency, and around 37.000 unique users logged in to the agency’s Minecraft-servers. > January 1st, 2016 the Danish Geodata Agency changed into the Agency for Data Supply and Efficiency, and links in English regarding “Denmark in Minecraft” were removed. Since 2020 Denmark in Minecraft can no longer be downloaded.
This AI-written page seems to be typical of LLM: Sentences are 4 to 5 words long, and the reader have to fill in the details. Did someone make 1x1x1 wooden cubes and remade Switzerland? Oh no, the tiny tiny text above the gigantic title says "Minecraft". "Exactly as tall and as steep". How is a mountain that exists in a video game exactly as tall and steep as the real one? Then there's an embedded map that is an attempt to convey information that I still can't figure out what. How to run it? Aha, download Prism Launcher (not a clickable link), import the zip... and oh, you need to have purchased Minecraft too! What an exercise in convolution...
Recently I've gotten to a point where I am put off when a clearly vibe coded website asks for money. I have seen too many examples of people trying to earn money on apps they clearly vibe coded in an hour. Why would I pay for that - might as well make it and sideload it myself. I might even publish it for free to the app store to spite them. I really don't think you are in a position to be asking for money if you just made something using an LLM. You didn't put in much work yourself, and anyone could replicate it for the "low cost" of their LLM subscription.
Reminds me of the Dufour map of Switzerland https://www.swisstopo.admin.ch/en/dufour-map I still think it's by far the greatest map I've come across throughout history: given both the limitations of the time period and the painstakingly consistent hachuring. It's just immaculate
Nice ! I have a fun survival challenge: the swiss Via Alpina hike in Minecraft ! Quickly did the math. The real trail is ~390 km long, with 23,500 m of elevation gain and 14 Alpine passes. I found that Minecraft walking speed is 4.317 m/s (1 block = 1 m), so that's ~25 hours of continuous walking, or ~33 hours assuming 75% movement efficiency for terrain. That's one Alpine pass every ~2.4 hours, and a new hiking-stage destination every ~1h40!