bpierre · 114 points · 56 comments · 9 hours ago · Open original
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RUrustyhancock38 minutes ago
Really grateful the costs were included - just shy of 5K USD. Really out of morbid curiosity. And they estimate it was the equivalent of 250-400k for human work.
https://hypnotize.works/gdx-3ds/postmortem/cost.html
COcoffeesoda9 hours ago
Hey, author of the project here! Thanks for posting! It's been a really fun project to work on, and a great way to learn about how to use Claude more efficiently. I'm just a few hours away from posting a big update with:
64dd on original 3DS
Local & Online Multiplayer
QR Code sharing for Custom Courses
I hope ya'll check out the authors notes, post-morterm, and give it a try on your 3DS.
CDcdnutter8 hours ago
I’m curious why people have started using the 3DS as the gateway device for ports of games, like Melee and F-Zero X.
Don’t get me wrong, the 3DS is a gem of a console, and it harks back to when Nintendo put more thought into what they released instead of just another Mario sports game; but since the Switch is so much more powerful, I’d expect ports to that be more of a priority.
The costings here are based on API pricing, but my understanding is that no one is paying the API pricing and everyone uses the subscription pricing, or even multiple accounts with a subscription each. I'd be interested to know the actual cost incurred here.
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5 preview comments · loading full threadLog in to h4cker, then connect Hacker News to publish comments.
Really grateful the costs were included - just shy of 5K USD. Really out of morbid curiosity. And they estimate it was the equivalent of 250-400k for human work. https://hypnotize.works/gdx-3ds/postmortem/cost.html
Hey, author of the project here! Thanks for posting! It's been a really fun project to work on, and a great way to learn about how to use Claude more efficiently. I'm just a few hours away from posting a big update with: 64dd on original 3DS Local & Online Multiplayer QR Code sharing for Custom Courses I hope ya'll check out the authors notes, post-morterm, and give it a try on your 3DS.
I’m curious why people have started using the 3DS as the gateway device for ports of games, like Melee and F-Zero X. Don’t get me wrong, the 3DS is a gem of a console, and it harks back to when Nintendo put more thought into what they released instead of just another Mario sports game; but since the Switch is so much more powerful, I’d expect ports to that be more of a priority.
Author’s notes: https://github.com/cruxxxxxx/gdx-3ds#authors-notes
The costings here are based on API pricing, but my understanding is that no one is paying the API pricing and everyone uses the subscription pricing, or even multiple accounts with a subscription each. I'd be interested to know the actual cost incurred here.